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AI Insights · Timothy · January 2022

Top 5 First Person Games on Android in Belgium Q4 2021

Explore the performance of the top 5 first-person games on Android in Belgium during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 First Person Games on Android in Belgium Q4 2021

In the fourth quarter of 2021, the top five first-person games on the Android platform in Belgium demonstrated various performance trends. Here's a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.

Fishing Clash: Sport Simulator had a notable increase in weekly revenue, peaking at roughly $9.7K in the final week of December. The game started the quarter with around 5.8K in revenue and experienced fluctuations throughout the period, ending with a significant rise. Weekly downloads saw a downward trend, starting at 501 and dropping to 160 by the end of December. Active users also showed a slight decline from 11.7K to 10.5K.

Chapters: Interactive Stories experienced a peak in weekly revenue, reaching approximately $8K in the last week of December. The game maintained a steady revenue stream, starting at around $6.2K and ending with an upward trend. Weekly downloads fluctuated, starting at 966 and ending at 961, with a notable dip mid-quarter. Active users saw a decline from 7.1K to 5.0K, with a brief increase towards the end of the quarter.

Minecraft saw a steady increase in weekly revenue, peaking at about $7.5K in the last week of December. The game started the quarter with around $4.3K, showing notable growth. Weekly downloads showed variability, starting at 1.2K and ending at 774. Active users fluctuated slightly but remained relatively stable, starting at 59.8K and ending at 59.6K.

Cooking Madness: A Chef's Game had a peak weekly revenue of approximately $2.7K in early December. The game started with around $2.4K and ended with a slight downward trend. Weekly downloads were relatively stable, starting at 2.7K and ending at 2.7K, with minor fluctuations. Active users showed a slight decline from 14.2K to 15.7K, peaking mid-quarter.

Hunting Clash: Shooting Games experienced an increase in weekly revenue, peaking at about $2.5K in late November. The game started the quarter with around $594 and showed significant growth. Weekly downloads showed a downward trend, starting at 746 and ending at 433. Active users also saw a decline from 1.3K to 873 throughout the quarter.

These insights come from Sensor Tower, where more detailed analytics and trends can be explored.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022